The House of the Dead Remake, developed by MegaPixel Studio and published by Forever Entertainment, is a rail shooter. As a faithful recreation of an old school arcade lightgun shooter, it’s a little too short for the Nintendo Switch’s lightgun.
For the most part, the House of the Dead Remake focuses on G and Thomas Rogan, two special operatives. The Curien Mansion, where horrible experiments are taking on behind closed doors, is where the two are taken. In order to bring Dr. Curien to justice, the players must fight their way past the swarms of zombies and take down the dreaded scientist.. It takes less than an hour to go through the story mode of the House of the Dead Remake, but there are other paths and alternative endings to explore, so those who want to see everything will have to put in more time.
In the House of the Dead Remake, the player moves quickly from mob to mob, slaughtering enemies and firing missiles from the sky. A Horde mode, which multiplies the number of enemies on the screen, is also available in the game. It is only possible to play the game with a friend in local co-op.
The gameplay is pleasant in short bursts and provides enough of a challenge for those who wish to experience the arcade mode’s original extreme degree of difficulty. ‘ Additionally, there are a number of unlockables and achievements. It’s a shame that the whole experience ends so quickly, but that’s why the Nintendo Wii came with two House of the Dead games in a single package.
The House of the Dead Remake suffers greatly from its controls. A joystick or the Joy-gyroscope Con’s capabilities are required because the Nintendo Switch does not have an official lightgun accessory To fire down enemies, the joystick technique mimics moving a mouse cursor across the screen. In comparison to a Wiimote or even a lightgun, the gyroscope control mechanism on the Joy-Cons is far poorer.
As The House of the Dead Remake quickly reveals, Nintendo Switch games like The World Ends With You demonstrate that the Joy-Cons fail to match the function of a pointing device. Gyroscope controls still seem wrong, even after much fine-tuning, and touching a remote never feels as satisfying as firing a weapon. There is no longer an option for off-screen reloading, which makes the gunplay feel even less satisfying in the House of the Dead Remake.
While the visuals in The House of the Dead Remake aren’t quite as good as the original, they are nonetheless enjoyable to look at on a modern screen. There are stuttering troubles that are highly irritating in battle, and they occur just frequently enough to be distracting. It’s hard to find a single weak spot in the album’s otherwise stellar track listing, save for one notable clip. The main character screams “Reload!” whenever the player reloads, which happens rather frequently. However, adjusting the level of this voice clip in the game’s settings would affect all of the game’s other voices.
They’re also working on a follow-up to The House of the Dead Remake from the same company. When it came to solving content issues, it would have been better to wait and bundle both games together. The lack of a lightgun on the Nintendo Switch makes resolving the control issues more challenging. As an arcade game, any remake or console adaptation of House of the Dead will need a high-quality lightgun to properly portray the game’s unique ambiance. But a bad controller detracts from the full experience in House of the Dead Remake, which is enjoyable.